The kalashtar 5e is an extraterrestrial society in the Dungeons and Dragons fifth release Player’s Handbook, with qualities and elements that cause them to show up basically the same as people. However they are not from our reality or universe; they have their own planet and history completely, which makes them one of the more uncommon player races in the game. In this article, we will investigate this race, how to involve them in your game, and why you should consider adding them as playable characters to your gathering.
What are they?
Kalashtar 5e is a race of psionic humanoids from the universe of Eberron. They are known for their tranquil nature and their capacity to understand minds. As far as game mechanics, they are a +2 Wisdom, +1 Charisma race with clairvoyance. They likewise have the accompanying two racial characteristics Psionic Meditation and Psychic Pain (see underneath). For a much more nitty gritty breakdown on the most proficient method to involve them in your game, see this blog entry about kalashtar on D&D Beyond. The one thing I would make reference to is that since they are a clairvoyant race, you will need to make certain to provide them with some kind of strategy for speaking with different animals that don’t have a similar language. If not you might wind up adhered composing everything out like attempting to settle the main word puzzle from Myst!